kao
===
  Textures:
    - cy_doll
    - B_FiguaKan
        Scale: 0.75, 0.75

  Ambient Colors:
    - 50, 50, 50, 50

  Constant Colors:
    - 255, 255, 255, 33

  Color Registers:
    - 128, 128, 128, 255

  Steps:
    1: RGB = (lerp from (128, 128, 128) to (255, 255, 255) using (vertex RGB))
         A = (vertex A)
    2: RGB = ((tex #1 RGB) * (prev. RGB))
         A = ((tex #1 A) * (prev. A))
    3: RGB = ((33, 33, 33) * (tex #2 RGB)), then add (prev. RGB)
         A = (prev. A)



moyou1
======
  Textures:
    - dy_tx
    - kankyo3
        Offset: 0.0830078125, -0.205078125
        Scale: 0.537109375, 0.6591796875
        Rotation: 0.15280617694631793
    - B_FiguaKan
        Scale: 0.75, 0.75

  Ambient Colors:
    - 50, 50, 50, 50

  Constant Colors:
    - 178, 94, 0, 255
    - 215, 250, 219, 35

  Color Registers:
    - 128, 128, 129, 255
    - 205, 225, 173, 255

  Steps:
    1: RGB = (lerp from (128, 128, 129) to (255, 255, 255) using (vertex RGB))
         A = 0
    2: RGB = (lerp from (___) to (___) using (tex #1 RGB))
         A = (tex #1 A)
    3: RGB = (prev. RGB), then add (tex #2 RGB)
         A = (prev. A)
    4: RGB = ((35, 35, 35) * (tex #3 RGB)), then add (prev. RGB)
         A = (prev. A)

  Animation:
    000: lerp from (205, 225, 173) to (215, 250, 219)...
    029: lerp from (230, 211, 244) to (207, 217, 215)...
    063: lerp from (187, 230, 192) to (186, 176, 206)...
    096: lerp from (192, 182, 211) to (217, 235, 243)...
    129: (same as 000)
    133: (same as 000)



moyou2
======
  Textures:
    - dy_tx
    - kankyo3
        Scale: 0.7861328125, 0.7861328125
    - B_FiguaKan
        Scale: 0.5, 0.5

  Ambient Colors:
    - 50, 50, 50, 50

  Constant Colors:
    - 153, 185, 183, 38

  Color Registers:
    - 128, 128, 129, 255
    - 225, 210, 255, 255

  Steps:
    1: RGB = (lerp from (128, 128, 129) to (255, 255, 255) using (vertex RGB))
         A = 0
    2: RGB = (lerp from (___) to (153, 185, 183) using (tex #1 RGB))
         A = (tex #1 A)
    3: RGB = (prev. RGB), then add (tex #2 RGB)
         A = (prev. A)
    4: RGB = ((38, 38, 38) * (tex #3 RGB)), then add (prev. RGB)
         A = (prev. A)

  Animation:
    000: lerp from (225, 210, 255)...
    029: lerp from (216, 255, 255)...
    063: lerp from (255, 255, 211)...
    096: lerp from (249, 220, 239)...
    129: (same as 000)
    133: (same as 000)



moyou3
======
  Textures:
    - dy_tx
    - kankyo3
        Scale: -0.869140625, 0.4541015625
    - B_FiguaKan
        Scale: 2, 2

  Ambient Colors:
    - 50, 50, 50, 50

  Constant Colors:
    - 190, 199, 237, 18

  Color Registers:
    - 128, 128, 129, 255
    - 245, 255, 255, 255

  Steps:
    1: RGB = (lerp from (128, 128, 129) to (255, 255, 255) using (vertex RGB))
         A = 0
    2: RGB = (lerp from (245, 255, 255) to (190, 199, 237) using (tex #1 RGB))
         A = (tex #1 A)
    3: RGB = (prev. RGB), then add (tex #2 RGB)
         A = (prev. A)
    4: RGB = ((18, 18, 18) * (tex #3 RGB)), then add (prev. RGB)
         A = (prev. A)
